A development programme that has benefited from academic feedback at every stage.
The University of Manchester has the biggest health campus in Europe and a correspondingly large pool of world-class academics.
Our contacts and reputation within the University have given us access to clinical training staff and medical facilities that have provided us with invaluable feedback throughout our VR development process.
This feedback, which came from 160 lecturers, meant we could fine tune and align our work to meet their precise training needs – a process that has contributed hugely to the ability of our software to make transformative changes to medical and healthcare education.
We also had access to University operating theatres and laboratories, again invaluable in helping our development programme.
What this feedback told us
In broad terms, we were told that educational content needed to be cross-platform and affordable. It should feature heightened realism, a number of clinical scenarios and provide fast, thorough and helpful user performance assessments. And perhaps most important of all – content should be developed around the existing curriculum.
These guidelines have formed the foundation of all our product development work.
What we learnt from our discussions about simulation scenarios
Here twenty four main scenarios were identified as areas on which we should focus. Of these, six were highlighted as most important to teaching needs.